Christie Notes:

233 and 23f: New move that leads into B3 string
233: Changed reaction on third hit (airborne and regular hit)
23f: Frame advantage on last hit is now +9
*Note: All of this applies to the B3 string and other moves that features the 2nd hit of B33 except for the airborne reaction
3~4 (Slippery Kicks): Changed reaction on block
4: Frame advantage on hit is now +9
4: Changed reaction on CH
4~3: Changed reaction on hit and CH (-5 on hit)
4~3: Reduced Recovery
4~3 3: Changed frame advantage to +15 on hit
4~3 3: Now does 21 damage
1+2 3: Added new ender on string
3+4: Comes out faster at 32 frames
3+4: Now does 30 damage
3+4: Changed reaction on block (forces crouch -6)
3+4: Reduced recovery
3+4: Parries high and mid kicks upon startup now
3+4: Slight tracking now
*Note: This also applies to Relax 3+4 and 4 3+4 except for slight pushback on hit
F2: Now does 16 damage
F21: Changed reaction on normal (+6) and airborne hit
F21: 2nd hit now does 20 damage
F23: Changed reaction on airborne hit
F3: Now does 19 damage
F3: Changed hit reaction on crouched opponent
*Note: This also applies to different strings that feature this move
F2+3: New Taunt
Df1 F: Transition into handstand is faster
Df3: Changed reaction on block (forces crouch), also changed hit reaction on crouched opponent
*Note: This applies to different strings that feature this move
Df4: Changed frame advantage on hit to +2
Df3+4: Changed frame advantage to -20 on block
D2: Now does 18 damage
D2: Changed reaction on hit and block (forces crouch on block: +3)
D23: 2nd hit now does 24 damage 
D23: Changed frame advantage on hit to +15 
D23: 2nd hit on block now forces crouch
D23: Changed reaction of 2nd hit on airborne opponent
D3~4: Changed frame advantage on hit to +6
D4: Changed frame advantage on hit to -3
Db2: Changed reaction on hit (neutral on hit)
Db2: Comes out faster at 16 frames
Db3: Changed frame advantage on hit to 0 
Db3+4: Comes out faster at 27 frames
Db3+4: Changed frame advantage on hit to +15
Db3+4: The first two hits on their own do 18 damage (36 damage)
Db3+443: Last hit now screws on airborne opponent
B1: Changed frame advantage on hit to +10
B12: Added new string ender (SS2)
B1 D3: Added new string ender (2nd hit of FF2 3)
B2: Changed frame advantage to +8 on hit
B2: Now does 16 damage
B23: Frame advantage of 2nd hit is now +12
B233: 3rd hit now does 28 damage
B1+2: Now parries high and mid punches during startup
U4: Reduced recovery
U43: Changed reaction on normal hit
*Note: This applies to other strings that feature this move
Uf3: Now does 40 damage
Uf3: Changed reaction when hitting crouched opponent
Uf3: Changed reaction when hitting airborne opponent
Uf3: Comes out faster at 23 frames
Uf3: Changed frame advantage on hit to -4
Uf4: Changed frame advantage on block to -3
Uf4: Now does 29 damage
Uf1+2: Reduced recovery

FF (And such) inputs:
FF2 F4: New string ender
BB2+3: Bruh damage

Sidestep Inputs:
SS2: Now does 19 damage
SS2: Changed frame advantage on hit to +13 (+8 on block)
SS3: Changed reaction on normal hit (+11)
SS3: Now does 21 damage
*Note: This also applies to other strings that feature this move
SS4: Changed frame advantage on first hit to +3
SS4: Changed reaction on 2nd hit
SS4: 2nd hit now does 14 damage
SS4 3: Now does 80 damage
SS4 3B Before or during hit: New cancel that goes into handstand
SS4 3+4: Changed reaction on block (forces crouch -5)
*Note: This also applies to other strings that feature these moves

Crouching/While Standing Inputs
WS1: Now does 15 damage
WS3: Changed frame advantage on block to -7
FC D/DB1+2 1+2: Changed reaction on second hit
FC D/DB1+2 1+2: 2nd hit now does 18 damage
*Note: This also applies to other strings that feature this move
FC DF4: Changed advantage on hit to +7

Throws:
2+4: Changed animation, now deals bruh damage (90)
2+4: Changed frame advantage after throw to +14
1+3: Changed animation, now deals bruh damage (85)
1+3: Added more frame advantage after throw (Weirdly says -33 but it's plus)
Df1+2: Now does 75 damage (80 damage upon wall hit)
Df1+2: Added more frame advantage after throw
HCF1+2: (Rodeo): Now does 80 damage
HCF1+2: Added more frame advantage after throw (+25)
Handstand 3+4: Now does 80 damage
Handstand 3+4: Added more frame advantage after throw (Says +40 but it's less than that)
2+4 & 1+3 Left Side: Changed animation, now deals bruh damage (90)
2+4 & 1+3 Left Side: Changed frame advantage after throw to +6
2+4 & 1+3 Right Side: Changed animation, now deals bruh damage (85)
2+4 & 1+3 Right Side: Changed frame advantage after throw to +30
2+4 & 1+3 Back Turned: Changed animation, now does bruh damage (125)
2+4 & 1+3 Back Turned: Changed frame advantage after throw to +12
Df1+2 Back Turned: Retained animation, now does bruh damage (125)
D1+3: Comes out faster at 11 frames, now does 80 damage
D1+3: Changed frame advantage after throw to +20
D2+4: Changed frame advantage after throw to +10, now does 90 damage

Stances:
Handstand 23: New string that leads into db3 string
Handstand 4: First kick now comes out faster at 12 frames
Handstand F1: Now comes out faster at 17 frames
Handstand F1: Changed frame advantage on hit to +15 (+8 on block)
Handstand F3+4: Now does 27 damage  
Handstand D3 or 4: Changed reaction on CH
Handstand D3 or 4: Now does 16 damage
Handstand B3 or Hold * D3: Changed reaction on hit (CH has same reaction as NH now)
During Handstand Sway 3 or 4 B: Can transition back into Handstand
Relax 2: Now does 18 damage
Relax 2 DB2: New string ender that leads into Db2
Relax 34: Changed reaction on 2nd hit
Relax 34: 2nd hit is now homing
Relax 4: Now does 21 damage
Relax F3+4: Changed reaction on hit
Relax F3+4: Now does 27 damage
Relax B1+2: Faster startup
Relax 4~3: Changed reaction on hit and block
Relax 4~3: 2nd hit now does 16 damage

Enjoy!